![]() ![]() This will reduce/eliminate baseline shots that just hit off the side of the backboard.- Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.- Queued pass/shot commands are now deleted when a fumbled catch occurs.- Improvements have been made to the directional passing system with the end result being more accurate pass targeting.- Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.- Body-ups have been re-tuned such that good dribblers do not �lose� during a mismatch or by taking good angles.- Queuing a fake pass command when catching the ball will no longer result in a touch pass.- Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.- Long range passes have been re-tuned to fix a gameplay exploit. Players will now branch to a contested shot animation when defenders are nearby.- The ballhandler will no longer pick up his dribble when a �take charge� attempt fails.- Users are now able to execute the Crossover move when using the �Alternate A� controller configuration.- Added high trajectory shots when the shot is taken along the baseline. GAMEPLAY - Improved Shot Stick shot release timing and consistency across offline and online games.- Fixed a rare hang that would occur when intentionally fouling the inbounder.- Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.- Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.- Addressed an exploit when using the Hopstep Dunk. Please delete the �Player Progression� save file so the system can bring the file up-to-date. The �Player Progression� menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server. The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). my own global textures for 2K11 that include progressive sweat, skinnier/realistic legs, simple retro accessories etc.Description version: v.1.0.1.1 EUGENERAL - Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. a new retro TNT Sports presentation and scoreboard with the addition of my logo for the 1992-93 NBA Season DLC historically accurate courtside dornas and reserves chairs, stanchions, banners, floors and jerseys with hex edited colors for each team used in 1992-93 real coaches names (two per team) with real height, cyberfaces and experience years some players' names were tweaked to match the NBA 2K11 name list so the arena announcers can pronounce them those who weren't on the 2K list in 2010 when the original game was launched will be called by the number on their jersey a completely new portrait system for the player's in-game photos with round action photos advanced textures for player faces created specially for NBA 2K11 or in many cases taken from NBA 2K14 and applied to 2K11 faces that make players in this mod look crispy clean and more realistic than any other video game on the market in 2020 thanks to the genius in rendering of 2K11 that is so difficult to match by more recent "modern" games complete roster (14-15 players) and an accurate lineup plus correct situational (starters and bench players) for each team historic players for 3 teams (Bobcats, Grizzlies, Raptors) that weren't in the NBA at that time but can't be deleted from the game so.they got real players who were injured or away from the NBA during 19 players with accurate bio (position, height, age, college, draft pick), appearance (eyes color, muscle & body type), skills and tendencies (including touches, isolation, post up, spot up etc.) based on a template and several formulas I use now that take into account real stats from NBA players career (it calculates career average ratings per 36 minutes from the data sheet on ) a realistic gameplay based on my own formula that gives realistic scores, percentages and correct movement of players on the court that emulates the real NBA pace ![]()
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